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Dynamic Adaptive Mesh Streaming for Real-time 3D Teleimmersion

Communication avec acte
Auteur
CROWLE, Simon
DOUMANOGLOU, Alexandros
71899 University of Thessaloniki
POUSSARD, Benjamin
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
BONIFACE, Michael
ZARPALAS, Dimitrios
71899 University of Thessaloniki
DARAS, Petros
71899 University of Thessaloniki

URI
http://hdl.handle.net/10985/9665
DOI
10.1145/2775292.2775296
Date
2015

Résumé

Recent advances in full body 3D reconstruction methods have lead to the realisation of high quality, real-time, photo realistic capture of users in a range of tele-immersion (TI) contexts including gaming and mixed reality environments. The full body reconstruction (FBR) process is computationally expensive requiring comparatively high CPU, GPU and network resources in order to maintain a shared, virtual reality in which high quality 3D reproductions of users can be rendered in real-time. A significant optimisation of the delivery of FBR content has been achieved through the realtime compression and de-compression of 3D geometry and textures. Here we present a new, adaptive compression methodology that allows a TI system called 3D-LIVE to modify the quality and speed of a FBR TI pipeline based on the data carrying capability of the network. Our rule-based adaptation strategy uses network performance sampling processes and a configurable rule engine to dynamically alter the compression of FBR reconstruction on-the-fly. We demonstrate the efficacy of the approach with an experimental evaluation of system and conclude with a discussion of future directions for adaptive FBR compression.

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  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Documents liés

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  • 3DLive: A multi-modal sensing platform allowing tele-immersive sports applications 
    Communication avec acte
    POUSSARD, Benjamin; VATJUS-ANTTILA, Jukka; ASTERIADIS, Stylianos; ZARPALAS, Dimitrios; DARAS, Petros; ccRICHIR, Simon (2014)
    3DLive project is developing a user-driven mixed reality platform, intended for augmented sports. Using latest sens-ing techniques, 3DLive will allow remote users to share a three-dimensional sports experience, interacting ...
  • A design and evaluation framework for a tele-immersive mixed reality platform 
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    CROWLE, Simon; BONIFACE, Michael; POUSSARD, Benjamin; ASTERIADIS, Stylianos (Springer International Publishing, 2014-09)
    Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of ...
  • A design and evaluation framework for a tele-immersive mixed reality platform 
    Communication avec acte
    CROWLE, Simon; BONIFACE, Michael; POUSSARD, Benjamin; ASTERIADIS, Stylianos (2014)
    Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of ...
  • Augmented sport : exploring collective user experience 
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    PALLOT, Marc; EYNARD, Rémy; POUSSARD, Benjamin; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2013)
    This paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically ...
  • Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform 
    Communication avec acte
    POUSSARD, Benjamin; LOUP, Guillaume; EYNARD, Rémy; PALLOT, Marc; HERNOUX, Franck; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2014)
    This paper aims to identify and define the characteristics of 3D Real Time Tele-Immersive Environments (RT-TIE), which is central to the 3D-LIVE European Research Project. A RT-TIE allows a “twilight space” which is a space ...

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