A design and evaluation framework for a tele-immersive mixed reality platform
Communication avec acte
Date
2014Résumé
Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of one such system that synthesizes 3D models, audio, motion capture and activity from a number of geographically separated sources into a single gaming environment to support a variety of sports based activities. The design and evaluation of such systems is challenging since factors relating to the technical quality of service (QoS) and quality of experience (QoE) are difficult to identify and measure. In this paper we present a novel QoS/QoE model and evaluation methodology that is being used in the development and testing of the 3D-LIVE mixed reality platform. Our initial results provide some insights into the quality of user experience (UX) we observed from users interacting with 3D-LIVE and are evaluated in the light of QoS data captured. We conclude by discussing the impact of these findings on future platform developments.
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Communication avec acteCROWLE, Simon; BONIFACE, Michael; POUSSARD, Benjamin; ASTERIADIS, Stylianos (Springer International Publishing, 2014-09)Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of ...
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Communication avec acteCROWLE, Simon; DOUMANOGLOU, Alexandros; POUSSARD, Benjamin; BONIFACE, Michael; ZARPALAS, Dimitrios; DARAS, Petros (ACM, 2015)Recent advances in full body 3D reconstruction methods have lead to the realisation of high quality, real-time, photo realistic capture of users in a range of tele-immersion (TI) contexts including gaming and mixed reality ...
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Communication avec actePOUSSARD, Benjamin; LOUP, Guillaume; EYNARD, Rémy; PALLOT, Marc; HERNOUX, Franck; LOUP-ESCANDE, Emilie; RICHIR, Simon; CHRISTMANN, Olivier (2014)This paper aims to identify and define the characteristics of 3D Real Time Tele-Immersive Environments (RT-TIE), which is central to the 3D-LIVE European Research Project. A RT-TIE allows a “twilight space” which is a space ...
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Communication avec actePOUSSARD, Benjamin; VATJUS-ANTTILA, Jukka; ASTERIADIS, Stylianos; ZARPALAS, Dimitrios; DARAS, Petros; RICHIR, Simon (2014)3DLive project is developing a user-driven mixed reality platform, intended for augmented sports. Using latest sens-ing techniques, 3DLive will allow remote users to share a three-dimensional sports experience, interacting ...
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Communication avec acteThis paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically ...