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A design and evaluation framework for a tele-immersive mixed reality platform

Communication avec acte
Auteur
CROWLE, Simon
BONIFACE, Michael
POUSSARD, Benjamin
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ASTERIADIS, Stylianos
98362 Centre for Research and Technology Hellas [CERTH]

URI
http://hdl.handle.net/10985/9919
Date
2014

Résumé

Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of one such system that synthesizes 3D models, audio, motion capture and activity from a number of geographically separated sources into a single gaming environment to support a variety of sports based activities. The design and evaluation of such systems is challenging since factors relating to the technical quality of service (QoS) and quality of experience (QoE) are difficult to identify and measure. In this paper we present a novel QoS/QoE model and evaluation methodology that is being used in the development and testing of the 3D-LIVE mixed reality platform. Our initial results provide some insights into the quality of user experience (UX) we observed from users interacting with 3D-LIVE and are evaluated in the light of QoS data captured. We conclude by discussing the impact of these findings on future platform developments.

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Documents liés

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  • A design and evaluation framework for a tele-immersive mixed reality platform 
    Communication avec acte
    CROWLE, Simon; BONIFACE, Michael; POUSSARD, Benjamin; ASTERIADIS, Stylianos (Springer International Publishing, 2014-09)
    Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of ...
  • Dynamic Adaptive Mesh Streaming for Real-time 3D Teleimmersion 
    Communication avec acte
    CROWLE, Simon; DOUMANOGLOU, Alexandros; POUSSARD, Benjamin; BONIFACE, Michael; ZARPALAS, Dimitrios; DARAS, Petros (ACM, 2015)
    Recent advances in full body 3D reconstruction methods have lead to the realisation of high quality, real-time, photo realistic capture of users in a range of tele-immersion (TI) contexts including gaming and mixed reality ...
  • Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform 
    Communication avec acte
    POUSSARD, Benjamin; LOUP, Guillaume; EYNARD, Rémy; PALLOT, Marc; HERNOUX, Franck; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2014)
    This paper aims to identify and define the characteristics of 3D Real Time Tele-Immersive Environments (RT-TIE), which is central to the 3D-LIVE European Research Project. A RT-TIE allows a “twilight space” which is a space ...
  • Augmented sport : exploring collective user experience 
    Communication avec acte
    PALLOT, Marc; EYNARD, Rémy; POUSSARD, Benjamin; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2013)
    This paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically ...
  • 3DLive: A multi-modal sensing platform allowing tele-immersive sports applications 
    Communication avec acte
    POUSSARD, Benjamin; VATJUS-ANTTILA, Jukka; ASTERIADIS, Stylianos; ZARPALAS, Dimitrios; DARAS, Petros; ccRICHIR, Simon (2014)
    3DLive project is developing a user-driven mixed reality platform, intended for augmented sports. Using latest sens-ing techniques, 3DLive will allow remote users to share a three-dimensional sports experience, interacting ...

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