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The development of a physics and constraint-based haptic virtual assembly system

Article dans une revue avec comité de lecture
Auteur
GONZALEZ-BADILLO, Germanico
MEDELLIN-CASTILLO, Hugo
LIM, Theodore
RITCHIE, James M.
ccGARBAYA, Samir

URI
http://hdl.handle.net/10985/10280
DOI
10.1108/AA-03-2013-023
Date
2014
Journal
Assembly Automation

Résumé

Purpose – This paper aims to report the development and key features of a novel virtual reality system for assembly planning and evaluation called Haptic Assembly and Manufacturing System (HAMS). The system is intended to be used as a tool for training, design analysis and path planning. Design/methodology/approach – The proposed systemuses the physics-basedmodelling (PBM) to performassemblies in virtual nvironments.Moreover, dynamic assembly constrains have been considered to reduce the degrees of freedom of virtual objects and enhance the virtual assembly performance. Findings – To evaluate the effectiveness and performance of HAMS, the assembly of various mechanical components has been carried out, and the results have shown that it can be effectively used to simulate, evaluate, plan and automatically formalise the assembly of complex models in a more natural and intuitive way. Research limitations/implications – The collision detection performance is the bottleneck in any virtual assembly system. New methods of collision shape representation and collision detection algorithms must be considered. Originality/value – HAMS introduces the use of dynamic assembly constraints to enhance the virtual assembly performance. HAMS also uses features not yet reported by similar systems in the literature. These features include: automatic or manual definition of assembly constraints within the virtual assembly system; the implementation of control panels and widgets to modify simulation parameters during running time to evaluate its influence on simulation performance; assembly data logging such as trajectories, forces and update rates for post-processing, further analysis or its presentation in the form of chronocyclegraphs to graphically analyse the assembly process.

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Documents liés

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  • A new methodology to evaluate the performance of physics simulation engines in haptic virtual assembly 
    Article dans une revue avec comité de lecture
    GONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RITCHIE, James M.; SUNG, Raymond C.W.; ccGARBAYA, Samir (Emerald, 2014)
    Purpose – In this study, a new methodology to evaluate the performance of physics simulation engines (PSEs) when used in haptic virtual assembly applications is proposed. This methodology can be used to assess the performance ...
  • An evaluation of physics engines and their application in haptic virtual assembly environments 
    Communication avec acte
    MEDELLIN-CASTILLO, Hugo; FLETCHER, C.; LIM, Theodore; RITCHIE, James M.; ccGARBAYA, Samir (Springer, 2012)
    Virtual Reality (VR) applications are employed in engineering situation to simulate real and artificial situations where the user can interact with 3D models in real time. Within these applications the virtual environment ...
  • Effect of weight perception on human performance in a haptic-enabled virtual assembly platform 
    Communication avec acte
    GONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RICTCHIE, James; ccGARBAYA, Samir (Springer, 2012)
    Virtual assembly platforms (VAPs) provide a means to interrogate product form, fit and function thereby shortening the design cycle time and improving product manufacturability while reducing assembly cost. VAPs lend ...
  • Harmonizing Interoperability – Emergent Serious Gaming in Playful Stochastic CAD Environments 
    Communication avec acte
    KOSMADOUDI, Zoe; LIM, Theodore; RITCHIE, James M.; LIU, Ying; SUNG, Raymond; BAALSRUD HAUGE, Jannicke; WENDRICH, Robert; STANESCU, Ioana A.; ccGARBAYA, Samir (Springer International Publishing, 2013)
    Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. Coupled with complex functionality and poor user experience the learning curve is often steep and overwhelming. Invoking ...
  • Sensorial Virtualization: Coupling Gaming and Virtual Environment 
    Article dans une revue avec comité de lecture
    MIRAOUI, Chekra; WENDRICH, Robert; LIM, Theodore; STANESCU, Ioana Andreea; HAUGE, Jannicke Baalsrud; ccGARBAYA, Samir (2014)
    Virtual reality and virtualization are currently used to design complex systems and demonstrate that they represent the functionalities of real systems. However, the design refinement of the virtual environment (VE) and ...

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