• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
  • View Item
  • Home
  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments

Article dans une revue avec comité de lecture
Author
TCHA-TOKEY, Katy
LOUP-ESCANDE, Emilie
1064319 Centre de Recherche en Psychologie : Cognition, Psychisme et Organisations - UR UPJV 7273 [CRP-CPO]
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccCHRISTMANN, Olivier

URI
http://hdl.handle.net/10985/11352
Date
2016
Journal
International Journal of Virtual Reality

Abstract

There are increasing new advances in Virtual Reality technologies as well as a rise in Immersive Virtual Environments research and in User eXperience research. Within this framework, we decided to address the overall user experience in Immersive virtual environments. Indeed, in our point of view, this topic is not fully dealt with in the scientific literature, neither in terms of user experience components nor in terms of user experience measurement methods. It is in this context that we conducted a study aiming at proposing and validating a unified questionnaire on User eXperience in Immersive Virtual Environment. Our questionnaire contains 10 scales measuring presence, engagement, immersion, flow, usability, skill, emotion, experience consequence, judgement and technology adoption. Scale construction was based on existing questionnaires. Our questionnaire was tested on 116 participants after they use the edutainment Virtual Environment “Think and Shoot”. The number of participants allows us to assess the reliability and the sensitivity of our questionnaire. Results show that 9 out of 10 subscales and 68 out of 87 items are reliable as demonstrated by an internal consistency analysis with Cronbach’s alpha and an item analysis. Findings also indicate that the scale scores from 6 subscales are considered normal distributed (e.g. presence) whereas the scale scores from 3 subscales are considered negatively skewed (e.g. skill).

Files in this item

Name:
LAMPA-P&I_IJVR__TCHA-TOKEY_2016.pdf
Size:
925.4Kb
Format:
PDF
View/Open

Collections

  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Related items

Showing items related by title, author, creator and subject.

  • Towards a Model of User Experience in Immersive Virtual Environments 
    Article dans une revue avec comité de lecture
    TCHA-TOKEY, Katy; LOUP, Guillaume; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (Hindawi, 2018)
    Tere are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the pedagogical value, knowledge transfer, and learners’ engaged-behaviors. ...
  • Vers un modèle de l’expérience utilisateur en environnement virtuel Immersif : une analyse de la littérature 
    Communication avec acte
    TCHA-TOKEY, Katy; LOUP-ESCANDE, Emilie; CANAC, Gaëlle; FARIN, Fabien; ccRICHIR, Simon; ccCHRISTMANN, Olivier (ACM, 2015)
    L’expérience utilisateur fait aujourd’hui l’objet de nombreuses recherches dans la communauté IHM au travers de la proposition de plusieurs modèles. En parallèle, de nouvelles Interactions Homme-Environnement Virtuel ...
  • Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD 
    Communication avec acte
    TCHA-TOKEY, Katy; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (ACM, 2017)
    The user experience in immersive virtual environment can be broadly defined by the feeling of presence and immersion in a virtual environment. The propensity of feeling “there” and “enveloped by” in the virtual environment ...
  • Expérience Utilisateur et Interactions Homme-Environnement Virtuel Immersif 
    Communication avec acte
    TCHA-TOKEY, Katy; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2017)
    Une des préoccupations des concepteurs d’interaction homme-environnement virtuel immersif est de favoriser une bonne expérience utilisateur dans ces environnements. En conséquence, de nouvelles méthodes mieux adaptées ...
  • Virtual reality learning software for individuals with intellectual disabilities : comparison between touchscreen and mouse interactions 
    Article dans une revue avec comité de lecture
    LOUP-ESCANDE, Emilie; DAMIANO, Romain; HERNOUX, Franck; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2014)
    The aim of this article is to analyze the impact of two user interfaces - a tactile interface and a computer mouse - in a virtual environment allowing self-learning tasks, such as dishwashing, by workers with mental ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales