Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD
Communication avec acte
Abstract
The user experience in immersive virtual environment can be broadly defined by the feeling of presence and immersion in a virtual environment. The propensity of feeling “there” and “enveloped by” in the virtual environment seems to be essential in offering a high quality of experience. However, this user experience definition is partial and neglects other components of the user experience in immersive virtual environments. We consider the overall user experience in immersive virtual environments. In this study, we use our unified questionnaire to measure, analyze and compare the user experience of two immersive virtual devices (i.e., a Cave Automatic Virtual Environment and a Mobile Head Mounted Display). 21 participants took place in this study and assessed the user experience of these devices through the “King Tut VR2” edutainment virtual application. The results show that the CAVE induced a greater user experience than the HMD with significant difference in presence, engagement, flow, skill, judgement and experience consequence. The results also show no significant difference in immersion, usability, emotion and technology adoption between the CAVE and the HMD.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Article dans une revue avec comité de lectureTCHA-TOKEY, Katy; LOUP, Guillaume; LOUP-ESCANDE, Emilie; RICHIR, Simon; CHRISTMANN, Olivier (Hindawi, 2018)Tere are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the pedagogical value, knowledge transfer, and learners’ engaged-behaviors. ...
-
Communication avec acteUne des préoccupations des concepteurs d’interaction homme-environnement virtuel immersif est de favoriser une bonne expérience utilisateur dans ces environnements. En conséquence, de nouvelles méthodes mieux adaptées ...
-
Article dans une revue avec comité de lectureThere are increasing new advances in Virtual Reality technologies as well as a rise in Immersive Virtual Environments research and in User eXperience research. Within this framework, we decided to address the overall user ...
-
Communication avec acteTCHA-TOKEY, Katy; LOUP-ESCANDE, Emilie; CANAC, Gaëlle; FARIN, Fabien; RICHIR, Simon; CHRISTMANN, Olivier (ACM, 2015)L’expérience utilisateur fait aujourd’hui l’objet de nombreuses recherches dans la communauté IHM au travers de la proposition de plusieurs modèles. En parallèle, de nouvelles Interactions Homme-Environnement Virtuel ...
-
Article dans une revue avec comité de lectureLOUP-ESCANDE, Emilie; DAMIANO, Romain; HERNOUX, Franck; LOUP-ESCANDE, Emilie; RICHIR, Simon; CHRISTMANN, Olivier (2014)The aim of this article is to analyze the impact of two user interfaces - a tactile interface and a computer mouse - in a virtual environment allowing self-learning tasks, such as dishwashing, by workers with mental ...