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Méthodologie de prise en compte de la fabrication additive lors de la phase de conception
Communication avec acte
(2012)
Virtual reality learning software for individuals with intellectual disabilities: comparison between touchscreen and mouse interactions
Communication avec acte
(The University of Reading, 2012)
A design methodology for parts using additive manufacturing
Communication avec acte
(2013)
Virtual reality learning software for individuals with intellectual disabilities : comparison between touchscreen and mouse interactions
Article dans une revue avec comité de lecture
(2014)
E-commerce and Web3D for involving the customer in the design process : The case of a gates 3D configurator
Communication avec acte
(2012)
Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD
Communication avec acte
(ACM, 2017)
From Robot to Virtual Doppelganger: Impact of Avatar Visual Fidelity and Self-esteem on Perceived Attractiveness
Communication avec acte
(2018)
Effects of voluntary heart rate control on user engagement and agency in a virtual reality game
Article dans une revue avec comité de lecture
(Springer Verlag, 2020)