Conect - An application for hybrid conferences
Communication avec acte
For the IEEE ISMAR 2021 contest, we propose Conect, an application allowing natural social interactions to build next generation hybrid conferences. Our application works on a smartphone and a classical computer. A video projector is used at the real-world conference site and displays the names of remote attendees on the floor. On-site attendees can scan the projected names with the mobile app and communicate with remote attendees. This application allows natural interactions between on-site and remote attendees through video calls, a feature absent from current virtual world apps. Since it requires using everyday-life devices only, Conect is an non-intrusive application, easy to use and to deploy, focusing on improving awareness and preserving the experience of real-world conferences.
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Communication avec acteCHARDONNET, Jean-Rémy; LEON, Jean-Claude (IEEE, 2012)This paper presents a prototype of a hands-on immersive peripheral device for controlling a virtual hand with high dexterity. Based on the results of users’ tests on previous versions of our device and on the analysis of ...
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Article dans une revue avec comité de lectureLÉON, Jean-Claude; DUPEUX, Thomas; CHARDONNET, Jean-Rémy; PERRET, Jérôme (American Society of Mechanical Engineers, 2016)The simulation of grasping operations in virtual reality (VR) is required for many applications, especially in the domain of industrial product design, but it is very difficult to achieve without any haptic feedback. Force ...
Communication avec acteCHARDONNET, Jean-Rémy; LEON, Jean-Claude (2012)We present a prototype of a hands-on immersive peripheral device for controlling a virtual hand with high dexterity. This prototype is as easy as a mouse to use and allows the control of a high number of degrees of freedom ...
Communication avec acteLEON, Jean-Claude; DUPEUX, Thomas; CHARDONNET, Jean-Rémy; PERRET, Jérôme (ASME, 2015)Achieving grasping tasks in real time with haptic feedback may require the control of a large number of degrees of freedom (DOFs) to model hand and finger movements. This is mandatory to grasp objects with dexterity. Here, ...