• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
  • Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Does the Virtual Environment Design influence Learning?

Communication avec acte
Author
MINDER, Eloïse
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccCHARDONNET, Jean-Rémy
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/24569
DOI
10.2312/egve.20231324
Date
2023-12-06

Abstract

Past studies have shown that virtual reality (VR) is an advantageous medium to learn or train in various situations over traditional methods. Virtual environments are usually modeled and implemented to be representative of the training situations. However, in an objective to maximize the effectiveness and efficiency of VR for knowledge transfer, we may wonder whether the virtual environment itself really matters or not. In this paper, we propose to compare two different virtual environments implemented for the same training purpose. The scenario chosen relates to learning the right procedure to limit the spread of viruses. The two environments have been designed to be radically opposed: the first one is a dreamlike environment, while the second represents a medical laboratory. A user study was performed to compare the level of engagement and knowledge acquired by the participants in both environments. User experience, commitment, emotion and learning outcomes were measured. Results indicate no significant difference in the environment design on learning, feeling, commitment and sense of presence.

Files in this item

Name:
LISPEN_ICAT-EGVE_2023_MINDER.pdf
Size:
784.7Kb
Format:
PDF
Embargoed until:
2024-06-06
View/Open
CC BY
This document is available under CC BY license

Collections

  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Related items

Showing items related by title, author, creator and subject.

  • Artana: Art and Knowledge about Anamorphosis 
    Communication avec acte
    DUBREUIL, Shannon; GRILLET, Valentin; LAURENT, Nicolas; LING, Jennifer; MINDER, Eloise; SALIOU, Tristan; VILLAFRANCA, Alice; ccCHARDONNET, Jean-Rémy (IEEE, 2022-03-12)
    For the 2022 IEEE VR 3DUI contest on the topic of “Arts, Science, Information and Knowledge - visualization and interactions”, we present Artana, an immersive application proposing to explore anamorphosis in various ...
  • Conect - An application for hybrid conferences 
    Communication avec acte
    SECRET, Lucas; MINDER, Eloise; ccCHARDONNET, Jean-Rémy (IEEE, 2021)
    For the IEEE ISMAR 2021 contest, we propose Conect, an application allowing natural social interactions to build next generation hybrid conferences. Our application works on a smartphone and a classical computer. A video ...
  • Rebirth-20 - Relive After the COVID-19 and Keep Preventing Against it 
    Communication avec acte
    MINDER, Eloïse; SOMBRET, Maël; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (IEEE, 2021)
    For the 2021 IEEE VR 3DUI contest, the topic of the year is “Challenging Pandemics” with a direct or indirect link to COVID-19. We present Rebirth-20, an immersive application focusing on two axes: breathing and prevention ...
  • Optimizing social interactions in VR 
    Article dans une revue avec comité de lecture
    MINDER, Eloïse; ccNEYRET, Solène; ccFLEURY, Sylvain; GUILLET, Christophe; ccCHARDONNET, Jean-Rémy (2025-04-07)
    Technological developments have made Virtual Reality (VR) technologies accessible, and have democratized its use for industrial, cultural or entertainment purposes. VR can be seen as a unique medium: while being immersed ...
  • Dexterous Grasping Tasks Generated With an Add-on End Effector of a Haptic Feedback System 
    Article dans une revue avec comité de lecture
    LÉON, Jean-Claude; DUPEUX, Thomas; PERRET, Jérôme; ccCHARDONNET, Jean-Rémy (American Society of Mechanical Engineers, 2016)
    The simulation of grasping operations in virtual reality (VR) is required for many applications, especially in the domain of industrial product design, but it is very difficult to achieve without any haptic feedback. Force ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales