• français
    • English
    English
  • Ouvrir une session
Aide
Voir le document 
  •   Accueil de SAM
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • Voir le document
  • Accueil de SAM
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • Voir le document
JavaScript is disabled for your browser. Some features of this site may not work without it.

Embracing virtual reality

Chapitre d'ouvrage scientifique
Auteur
STADLER, Sebastian
1064968 Ansbach University of Applied Sciences
ccCHARDONNET, Jean-Rémy
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/24784
DOI
10.1201/9781003306078-2
Date
2023-12-12

Résumé

This chapter investigates the potential impacts of virtual reality (VR) technology on the design process, particularly in engineering and design fields. VR, defined as a computer-generated simulation, has already found applications in various professional domains such as engineering, training, marketing, and ergonomics. However, its potential influence on the design process remains to be explored. The aim of this investigation is to assess the impacts of VR on professionals, users, technology, and the design profession as a whole. The chapter proposes a set of general guidelines for incorporating VR in the design process and emphasizes the need for human-centered approaches to enhance the acceptability and acceptance of VR. While VR offers tangible advantages and benefits, it also presents limitations and challenges that must be addressed for it to be established as a strategic design tool. The chapter concludes by suggesting the development of a taxonomy for evaluating and utilizing VR and emphasizes the importance of considering human-centered approaches and integrating artificial intelligence tools to enhance design activities further. VR has the potential to foster divergent and convergent thinking, facilitate co-creative activities, improve prototyping and concept evaluation, and enhance immersive product presentations, thereby transforming the roles of designers and the design profession as a whole.

Fichier(s) constituant cette publication

Nom:
LISPEN_SVR_2024_CHARDONNET.pdf
Taille:
2.646Mo
Format:
PDF
Description:
Chapitre d'ouvrage
Fin d'embargo:
2024-06-12
Voir/Ouvrir

Cette publication figure dans le(s) laboratoire(s) suivant(s)

  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • ImPro: Immersive Prototyping in Virtual Environments for Industrial Designers 
    Communication avec acte
    STADLER, Sebastian; CORNET, Henriette; MAZEAS, Damien; FRENKLER, Fritz; ccCHARDONNET, Jean-Rémy (Cambridge University Press (CUP), 2020)
    Computer-Aided Design (CAD) constitutes an important tool for industrial designers. Similarly, Virtual Reality (VR) has the capability to revolutionize how designers work with its increased sense of scale and perspective. ...
  • Heterogeneous, distributed mixed reality Applications. A concept 
    Communication avec acte
    FIGUEROA, Pablo; HERNANDEZ, Tiberio; DORADO, José Luis; LOPEZ, J. Sebastian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2018)
    This poster formulates the concept of heterogeneous distributed mixed reality (HDMR) applications in order to state some interesting research questions in this domain. HDMR applications give synchronous access to shared ...
  • Extended Reality Methods for Transdisciplinary Asynchronous Engineering 
    Communication avec acte
    MAYER, Anjela; OVTCHAROVA, Jivka; ccCHARDONNET, Jean-Rémy; AMANN, Sebastian; BEISHEIM, Nicolai; JIANG, Xianbiao (2024-12-04)
    In the evolving landscape of engineering collaboration, Extended Reality (XR) demonstrates transformative potential for transdisciplinary work. XR approaches are promising in enhancing flexibility and efficiency in diverse, ...
  • An add-on device to perform dexterous grasping tasks with a haptic feedback system 
    Communication avec acte
    LEON, Jean-Claude; DUPEUX, Thomas; PERRET, Jérôme; ccCHARDONNET, Jean-Rémy (ASME, 2015)
    Achieving grasping tasks in real time with haptic feedback may require the control of a large number of degrees of freedom (DOFs) to model hand and finger movements. This is mandatory to grasp objects with dexterity. Here, ...
  • Designing Interaction in Virtual Worlds through a Passive Haptic Peripheral 
    Communication avec acte
    LEON, Jean-Claude; ccCHARDONNET, Jean-Rémy (IEEE, 2012)
    This paper presents a prototype of a hands-on immersive peripheral device for controlling a virtual hand with high dexterity. Based on the results of users’ tests on previous versions of our device and on the analysis of ...

Parcourir

Tout SAMLaboratoiresAuteursDates de publicationCampus/InstitutsCe LaboratoireAuteursDates de publicationCampus/Instituts

Lettre Diffuser la Science

Dernière lettreVoir plus

Statistiques de consultation

Publications les plus consultéesStatistiques par paysAuteurs les plus consultés

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales