• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
  • View Item
  • Home
  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Immersive and Interactive Digital Twins to Train Engineering Students

Communication avec acte
Author
ccFLEURY, Sylvain
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/25962
Date
2024-08-26

Abstract

Immersive Digital Twins (IDT) have many advantages for training en-gineering students in the use of industrial machines. Some of the advantages are practical, such as avoiding the need to buy machines that are very expensive to maintain, saving energy and journeys. There are also advantages in terms of learning, since immersion improves performance for certain types of content. In addition, immersive environments now make it possible to integrate intelligent virtual agents, thanks to the development of language models. These new possi-bilities will undoubtedly lead to new forms of teaching in engineering schools. Most of the researches are focused on optimizing course situations. However, there is currently a lack of research regarding their impact on the learners inde-pendent study, and on the role of the teachers in the use of these devices.

Files in this item

Name:
LAMPA_IEA_2024_FLEURY.pdf
Size:
328.8Kb
Format:
PDF
View/Open

Collections

  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Related items

Showing items related by title, author, creator and subject.

  • The End of The Digital Generation Gap 
    Article dans une revue avec comité de lecture
    ccFLEURY, Sylvain; ccRICHIR, Simon (Scholarena, 2023)
    It is commonly accepted that the more an Information and Communication Technology (ICT) is recent the more it is suitable for young people and unsuitable for older people. However, several facts suggest that this idea is ...
  • I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance 
    Article dans une revue avec comité de lecture
    ccGORISSE, Geoffrey; WELLENREITER, Simon; ccFLEURY, Sylvain; L´ECUYER, Anatole; ccRICHIR, Simon; ccCHRISTMANN, Olivier (Institute of Electrical and Electronics Engineers, 2023-10-02)
    Virtual reality (VR) provides users with the ability to substitute their physical appearance by embodying virtual characters (avatars) using head-mounted displays and motion-capture technologies. Previous research demonstrated ...
  • Wabi-Sabi in Virtual Reality Sketching: Toward a Digital Creator’s Posture Change 
    Article dans une revue avec comité de lecture
    HENRY, Gaëtan; JÉGO, Jean-François; ccFLEURY, Sylvain; GUEZ, Judith; SEDDOH, Rachel; CHEN, Chu-Yin; ccRICHIR, Simon (MIT Press, 2025-06-01)
    Traditional design promotes abundant, inexpensive, and disposable ways to create that are not compatible with sustainability. The authors explore alternatives to this paradigm by comparing a virtual reality sketch method ...
  • Multimodal measurement of the mental workload during an assembly and disassembly task 
    Article dans une revue avec comité de lecture
    ccBERTHON, Lorrys; ccFLEURY, Sylvain; ccBERNARD, Fabien; PAQUIN, Raphael; ccRICHIR, Simon (Taylor & Francis, 2025-10-09)
    Mental workload overload is a major cause of human error in industrial tasks such as maintenance. Human errors can compromise not only system safety but also lead to high social and economic costs, reduce equipment ...
  • Innovative Process for Furniture Design: Contributions of 3D Scan and Virtual Reality 
    Article dans une revue avec comité de lecture
    ccFLEURY, Sylvain; POUSSARD, Benjamin; BLANCHARD, Philippe; DUPONT, Laurent; BROEKEMA, Peter; ccRICHIR, Simon (CAD Solutions, LLC, 2022)
    Technological development offers new opportunities that could change design processes. The present study explores the possibilities of technologies like virtual reality and 3D scan in the furniture design process. For this ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales