A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace
TypeArticles dans des revues avec comité de lecture
This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a “desktop” haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.
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Anticiper et évaluer l'utilité dans la conception ergonomique des technologies émergentes: une revue LOUP-ESCANDE, Emilie; BURKHARDT, Jean-Marie; RICHIR, Simon (Presses Universitaires de France, 2012)The overall aim of this paper is to outline a review of the concept of useful- ness. In particular, it looks at the facets of usefulness and the methods and tools that could help to develop a useful system from the perspective ...
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How Designers conceive utility, usefulness and needs construction in design: an exploratory study with three contrasted designers’ profiles LOUP-ESCANDE, Emilie; CHRISTMANN, Olivier; BURKHARDT, Jean-Marie; RICHIR, Simon (2014)Usefulness is considered as a major criterion in ergonomics design. Our objective is to show that heterogeneity and diversity of designers’ profiles could lead to a partially shared representation of the utility and ...