Virtual Distance Estimation in a CAVE
TypeCommunications avec actes
Past studies have shown consistent underestimation of distances in virtual reality, though the exact causes remain unclear. Many virtual distance cues have been investigated, but past work has failed to account for the possible addition of cues from the physical environment. We describe two studies that assess users’ performance and strategies when judging horizontal and vertical distances in a CAVE. Results indicate that users attempt to leverage cues from the physical environment when available and, if allowed, use a locomotion interface to move the virtual viewpoint to facilitate this.
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MARSH, William Eric; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric (IEEE, 2015)Virtual distances are often misperceived, though most past research ignores co-located cooperative systems. Because active locomotion plays a role in spatial perception, cooperative viewpoint control may impact perceived ...
MERIENNE, Frédéric; MARSH, William Eric; AYKENT, Baris; MARTINEZ, Jean-Luc (IEEE Virtual Reality 2015, 2015)Institut Image is a department of Arts et Métiers ParisTech developing virtual reality (VR) for teaching, research, and innovation. The research team is composed of 30 people (teacher- researchers, engineers, PhD students) ...
MARSH, William Eric; MERIENNE, Frédéric (IEEE, 2015)We present a system, intended for automotive design review use cases, that incorporates a tracked tablet in a CAVE, where both the tablet and the CAVE provide different views and interaction possibilities within the same ...
PLOUZEAU, Jérémy; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric (2018)We propose an innovative method to navigate in a virtual environment by adapting the acceleration parameters to users in real time, in order to reduce cybersickness. Indeed, navigation parameters for most navigation ...
DORADO, José Luis; FIGUEROA, Pablo; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric; HERNANDEZ, José Tiberio (IEEE, 2017)This study presents a comparison of the influence of different VR environments in the task of selecting a preferred seat in an opera theater. We used gaze-based raycasting and headsets in a low-cost head-mounted display ...