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Virtual Distance Estimation in a CAVE

Communication avec acte
Auteur
MARSH, William Eric
ccMERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
ccCHARDONNET, Jean-Rémy

URI
http://hdl.handle.net/10985/8656
DOI
10.1007/978-3-319-11215-2_25
Date
2014

Résumé

Past studies have shown consistent underestimation of distances in virtual reality, though the exact causes remain unclear. Many virtual distance cues have been investigated, but past work has failed to account for the possible addition of cues from the physical environment. We describe two studies that assess users’ performance and strategies when judging horizontal and vertical distances in a CAVE. Results indicate that users attempt to leverage cues from the physical environment when available and, if allowed, use a locomotion interface to move the virtual viewpoint to facilitate this.

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LE2I_LNAI_2014_MARSH.pdf
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Fin d'embargo:
2015-10-01
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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Distance Perception During Cooperative Virtual Locomotion 
    Communication avec acte
    MARSH, William Eric; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (IEEE, 2015)
    Virtual distances are often misperceived, though most past research ignores co-located cooperative systems. Because active locomotion plays a role in spatial perception, cooperative viewpoint control may impact perceived ...
  • Joint Platform for the Real-Scale 3D Visualization of Conceptual Design Incorporating Semantic 
    Communication avec acte
    HATTAR, Gunjeet; MIRZAEI, Mohammad Ali; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy; ccGARBAYA, Samir (Association Française de Réalité Virtuelle, 2013)
    The need for a collaborative approach that can easily manifest the basic ideas into a semantic enriched Virtual Environment is felt. To realize the same, a clear combination of two individual processes is applied. Beginning ...
  • A perceptual calibration method to ameliorate the phenomenon of non-size-constancy in hetereogeneous VR displays 
    Communication sans acte
    DORADO, José Luis; FIGUEROA, Pablo; HERNANDEZ, Tiberio; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2018)
    The interception of the action-perception loop in virtual reality [VR] causes that understanding the effects of different display factors in spatial perception becomes a challenge. For example, studies have reported that ...
  • Angular Velocity Perception Threshold and Sense of Presence for a Three Degrees of Freedom (DOF). Driving Simulator in Virtual Environment 
    Article dans une revue avec comité de lecture
    AYKENT, Baris; KEMENY, Andras; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2018)
    Angular velocity perception plays an important role for a better sense of presence in driving simulators. This paper deals with the angular velocity perception threshold and sense of presence. A three degrees of freedom ...
  • Evaluating Telecollaboration Modalities for the Realization of an Industrial Maintenance Operation in a Constrained Environment 
    Communication avec acte
    KLEIN, Guillaume; ccCHARDONNET, Jean-Rémy; PLOUZEAU, Jérémy; ccMERIENNE, Frédéric (Springer Nature Switzerland, 2023-09-05)
    The continuous improvement of reactivity and resilience of the maintenance teams is one of many industrial companies’ priorities, especially in the scope of urgent interventions. To save valuable time usually lost travelling, ...

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