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Effects of Latency on Aiming Performance for CAVE-like Immersive Virtual Reality Systems and Driving Simulators

Communication avec acte
Author
PERROUD, Benoit
133641 Technocentre Renault [Guyancourt]
RÉGNIER, Stéphane
133641 Technocentre Renault [Guyancourt]
KEMENY, Andras
133641 Technocentre Renault [Guyancourt]
ccMERIENNE, Frédéric
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/14039
Date
2018

Abstract

Studies on the influence of latency over performance are mostly made with head mounted displays. The relation between end-to-end latency and performance in virtual and fully immersive environments such as CAVE-like display systems is investigated.

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