Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN): Soumissions récentes
Voici les éléments 302-308 de 735
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Communication avec acte(ACM Press, 2019)This paper deals with the problem of 3D human tracking in catadioptric images using particle-filtering framework. While traditional perspective images are well exploited, only a few methods have been developed for catadioptric ...
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Communication avec acte(IEEE, 2019)This paper proposes a new objective metric of visually induced motion sickness (VIMS) in the context of navigation in virtual environments (VEs). Similar to motion sickness in physical environments, VIMS can induce many ...
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Article dans une revue avec comité de lecture(IEEE, 2019)Globally, customers are getting increasingly demanding in terms of personalization of products and are asking for shorter product development periods with more predictable product performance, especially in fashion industry. ...
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Article dans une revue avec comité de lecture(Elsevier, 2018)An energetic representation of helicopter flight controls, viewed as an Operator Assisting System, is proposed within the Port-Hamiltonian framework. The assisting controller modifies the dynamical behavior between the ...
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Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations Article dans une revue avec comité de lecture(Elsevier / KeAi, 2019)The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively ...
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Communication avec acte(IEEE, 2019)Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction, but lack brain-interfacial contents. Using electroencephalography (EEG), we undertook a feasibility study on exploring ...
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Communication avec acte(IEEE, 2019)One major and well-known issue that occurs during VR experience is the appearance of cybersickness, which refrains users from accepting VR technologies. The induced cybersickness is due to a self-motion feeling that is ...
